INTERVIEW:
The Dying Kingdom
This is an "interview" for The Dying Kingdom. It ran in highly abbreviated form on a web site, but I thought fans might like to see the whole thing. It tells a lot about me and my work in the gaming/writing/art fields over the last 20+ years.
Editorial comments by me are enclosed in brackets <<>>.
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How did you become involved in Dragonlance in general? Were you a fan before becoming involved? And what did you need to do to prepare yourself for actually writing in the Dragonlance world, which has already been quite heavily developed over the years?
Actually, Ive been involved with Dragonlance from its very beginnings. Id worked at TSR since 1980, as both an editor and artist. When Tracy Hickman came up with the idea, those of us in the creative departments thought it was a really great concept. At one time, I even considered pitching to be the guy to write the novelization. Of course, at the time, I couldnt touch type, so it was more of a pipe dream. (If only...!) I wasnt part of the design team, per se, but (artist) Tim Truman and I did pitch a Dragonlance comic to tie in with the series. That idea didnt fly. (Though they did a series of comics later.) Ah, well!
I was doing a lot of maps and graphics at the time, though I dont remember which of those game modules -- if any -- I may have worked on. (I was doing a lot of projects back then. One year, I was the only mapper on staff and I did maps for pretty much every project that went out the door.) In any case, one thing I _know_ I didnt do maps for was the original book series. Those they took from a much larger, hexagonal-based game map. When the first book came out, I took it home and read it. But I had trouble finding out "where I was" in it -- the map they had was just not too clear.
Well, I put up with that for the first trilogy (no one seemed inclined to change it). Then, when the Twins books started, I called up Margaret and said something like, "Margaret, Im tired of not knowing where I am in the books." I offered to do a better set of maps -- for free -- if they would just use them. Margaret (and Tracy) did some wrangling, and we finally got them into the books. (One for present-day Krynn, and one for the past.) I was pretty happy about that (though -- at first -- they didnt get the gray screens exactly right, and I didnt do the map tags or lettering myself).
Anyway, thats why one of the acknowledgements in the fist Twins book says something like "Steve -- Now you know where you are."
So, I guess you could say Ive been Dragonlance, in some capacity or other, since before the beginning.
Now, preparing to work in the DL world, after being off staff for many, many years, was a bit tricky. Fortunately, the YA series is set in the time I know best -- the time of the original books (when I _was_ on staff). Writing in that time period was kinda like learning to ride a bike again. Its all in your mind, somewhere, you just have to bring it out again. Writing The Dragon Isles -- after, literally, twenty years of accumulated history (and much more than that in the lives of the characters & world) -- was much trickier. I did a lot of struggling with that, though Im proud of the result. Hopefully, those fans who liked DI will like this book, too. And those who didnt... well, they may like Dying Kingdom anyway, as it's a return to "basic" Dragonlance.So, tell me about THE DYING KINGDOM, its heroine Nearra, its cast of great iconic characters like the ranger Davyn, the kender Sindri Suncatcher, the elf Elidor, the warrior woman Catriona, and the mysterious Scarlet Brethren in Arngrim. How soon after TEMPLE OF THE DRAGONSLAYER does it pick up, what elements from the first book does it expand on, what new revelations about Nearra's forgotten past can you hint at?
Dying Kingdom picks up shortly after the end of the first book. The characters are headed west over the mountains, to find some wizards who can restore Nearras memory. (A storyline form the fist book.) Of course, not all of the characters actually _want_ her to get her memory back. Some in the group, like Davyn, have very conflicted emotions about the whole thing. Others, Elidor particularly, are in on the adventure for their own selfish reasons. Even Catriona, our loyal knight, is out to prove something. Finding the wizards proves trickier than our heroes had hoped. IN the search, they get involved with a moody warrior named Alric and the royal family of Arngrim. Arngrim is the "dying kingdom" of the title, and our heroes will be lucky if they get out of it alive. I dont want to give too much more away, as theres a strong mystery element in the book. I will say, though, that we get to know all the characters better as the book progresses -- especially Catriona.
I know that some of the other authors I've interviewed before usually have a character or two, a scene or two, even a line or two in their work that they really, really like. How about you? Favorite scene or moment from THE DYING KINGDOM that really satisfied you as the creator?
In a way, Catriona is the main character of the book -- so I probably identify with her the most. All of the characters were fun to write, though. I had a particularly good time with Sindri, though, sadly some of his scenes got cut in the final draft. I hope that people who read the first book will see new things in the characters, and that theyll be happy with the way I treated their "favorite" -- whomever that might be.
As to scenes, theres a great fight scene in the rain at the beginning of the book, then a huge and exciting climax at the end. Theres also some romance, which may be a bit unique for this type of book. Hopefully, people will enjoy it, as it really is vital to the story, and the growth of the characters. Oddly, one of my favorite scenes involves Catriona waking up in a castle. Shes not wearing her knights armor for the first time in ages, and shes in this big, comfy bed, with breakfast waiting for her on a side table. And she gets to let her hair down a bit, and just be a teenage girl -- at least for a little while. I liked seeing that side of her. Its interesting to put these kind of tough warriors in situations that are opposite to what theyre used to. Like in my comic serial, The Twilight Empire(tm) -- which ran in Dragon magazine for over 4 years -- I made Finella, my warrior elf, go to a fancy dress ball. It wasnt the kind of thing she usually did, and it was a nice change of pace. It was good to see how she reacted to it. Same thing with Catriona.So, what kind of pressure did you feel, being an author for this launch of a new direction in the Dragonlance books? What were your initial thoughts about how to really connect new readers to the world, get them engaged and willing to explore the world in greater depth? Have you written to a younger audience in the past? (I believe you wrote a Thunderbirds novel recently, yes?)
Actually, I was very comfortable with working on the launch of this new line. Tim had done pretty much all the groundwork and characters and such, and I just got to pick up his ball and run with it. Plus, Ive launched new lines before. I wrote the Scorpion, the first book in the L5R series, and also did a book for a series about a video game that -- sadly -- never got printed.
Since Ive done quite a few books for younger readers, Im always aware of the need to introduce characters and any history thats relevant to the book. In fact, one of the reasons I wanted to work for TSR in 1980 was to make D&D accessible to people whod never played it for. I think we did a good job with that (look how popular the game became then) and its something I still like to do. Every book I write is someones "first" book. You want to keep things accessible for new readers.
The trick is, not to bore the old-time readers while youre doing it. Theres a great scene in the first Terminator movie where they fill the audience in on the story background during a car chase. I try to take that kind of approach.
It was the same way with the Thunderbirds, when I adapted that last year. I know there are people whove seen the old show wholl read it, and people wholl see the movie -- but there will also be people whove never heard of it before. I try to get all those people into the story in a painless and fun way. Then we can veer off into exciting new stories and directions.
Ive actually been writing younger audience books a long time. My first one came out even before The Scorpion. In fact, Ive written a dozen books in a well known YA detective series. Im working on my 13th even now. But theyre all under a house pseudonym, so youd never know it. Plus, Im working on two YA books of my own at the moment -- ones a fantasy, the other SF. So, Ive got quite a bit of experience in this area, and its an audience I really like writing for.
The Dragonlance authors tend to find new followings--and in this case, you might even find a younger audience than you've had before. How can fans learn more about you and your work? (Would you like to send them to a homepage, for instance?) How about fans who'd like to write to you or get a book autographed?
This could be interesting. As Ive said, thought Ive written a dozen YA books before, this is the first one that will actually have my name on it. Of course, Ive written a bunch of comics over the years -- from Teenage Mutant Ninja Turtles, to Speed Racer, to Darkwing Duck, to Simpsons: Treehouse of Horrors (2002) -- so Ive had some presence in the all-ages market. (Most of the kids that read those comics are probably grown up by now, though!)
Fans who are interested in my work can check my web pages: www.sdsullivan.com -- or my author group page: www.alliterates.com (which I share with some very cool people). Im thinking about setting up a separate page for my younger audience stuff -- www.stephendsullivan.com -- right now, that URL just syphons to my main site. Maybe by the end of the summer, though.... <<Hey! You're reading that page now!>>
Fans who want to write to me can get my email from my web pages. I try to answer everyone -- though I cant always do so immediately. (And its sometimes hard to sort the fans from the spam!) Im happy to autograph books any time, and if people want to send me a book to sign, all I ask is that the volume come with return postage and packaging.
You have your own children, Julie and Kendall, is that correct? How old are they? Are they old enough to read your work?
Julie is nearly thirteen, and Kendall will be ten in a month. Theyre both voracious readers -- which is what happens when an author marries a librarian. Kendall has read all of the Harry Potter books through on his own. More than once. (First time he read them, he read along with the audio versions.) Julies read Harry as well, of course (eveyrone in the family has), and shes worked at her school newspaper, too. Both children seem to have a bent for writing as well as reading. Which is not surprising.As to reading their dads stuff... Well, lets just say that theyve been resistant to it so far. This despite the fact that Ive dedicated books to them, and that they both appear (in some form) in each one of my ghost-written detective volumes. The all find it pretty boring in a way -- as if their dad was just an assembly-line worker. Ha! However, they have asked to be villains (or, actually, have some villains named after them) in my current detective book. Maybe theyll read that one. ;-)
Is that complicated to keep track of characters and plots, or to simply develop them, when you're part of a multi-author series? Do the three of you plot the whole series out in advance? And the obvious question that kids will want to know, how come multiple authors instead of one author writing it all?
Keeping track of characters can be really tricky -- whether you create them from whole-cloth or are working with pre-existing characters. Dying Kingdom has some of both. Because Ive written so many books, this can be a real problem. The way I handle it is to make a "series bible" of my own -- even if theres one already in existence. This forces me to write notes about the characters in my own words, and think about them, and their goals and what theyre doing. (I do the same for settings.) Then, rather than hunting through someone elses notes or manuscript -- I get to hunt through my own notes when I write the story. This helps me to remember what type of boots Davyn wears or what color Catrionas eyes are.
If I do another book in a series, I just keep adding to those notes. Its kindof like taking notes in class when you know theres a test coming. You have to put things together in a way that makes sense to you and is easily accessible. This is one of the first things I did on DK, and also on the L5R series before that. In fact, if memory serves, my L5R bible ended up being over 20,000 words long -- a short novel in itself!
As to how muntiple authors work together, it varies from series to series. Generally, we count on our editors a lot to keep things in line. Most of us work in different areas of the country, so we cant just get together over tea and hash things out. We use email, too. I ended up inserting an item into my story so that it could be used in one of the later books. It worked out well, because I ended up having a great role for that item in my own book.
Tim, Im sure, had the beginning and end of the series in his mind when he started. Those of us writing the "middle books" had the job of developing the characters, moving the plot forward, and not stepping on any of the other authors toes. In this case, there wasnt time for a big "authors confab" -- where all the writers get together and has things out. Fortunately, our editor kept us all on the same page. Usually, authors working on "shared world" series are very generous with each other. We all want the series to be the best it can be. The reason that these things have multiple authors rather than just one is time. Thats it, just time. Look how long it takes for a new Harry Potter book to come out -- or how long the Lord of the Rings took. If only one person were doing DLYA, it would take years to come out. With three of us working on it, it takes months -- which is better for the publisher. I was thrilled to find out that DK would be coming out the same time as the first book. That way, the fans can really jump into this with both feet. It should be fun for everyone.So, do you have a favorite character in the series? Each of them comes with his or her quirks, particularly Davyn in THE DYING KINGDOM, I thought. Is it difficult to work with such a large cast of characters and keep them all separate?
This is like asking an author which child is his favorite. I really liked all the characters. I found something in each one of them that "sang" to me. Each of them has a longing that I think makes them very human. If I had to chose, I think Catriona probably stands out in this book -- in some ways, its really her story. I suspect, though, that other people reading the book may have another opinion. Maybe its Davyns book, because he has to come to grips with parts of himself that he doesnt like. Maybe its Nearras, because we find out more about her peculiar problem. Maybe its Elidors, as he struggles to figure out where he fits in. Or maybe its Sindris because he progresses in his "magical arts." I suppose you could even say its Alrics -- because the story is called The Dying Kingdom, after all.
Can you hint at what comes in future volumes?
I suppose I could, but what I hinted at might have changed since the last time I knew it! Stories mutate as people write them. My story changed to accomodate book 3, and book 3 changed to accomodate my book. (As an odd fact, its worth noting that Dan actually finished his first draft of book 3 before I finished my draft of book 2!)
So, anything I could tell you might be completely inaccurate. Lets just say that Im looking forward to reading the final books and seeing how they turned out!
So, do you see yourself writing in the Dragonlance setting again in the future? Do you feel you'd have more tales to tell there? I know you've already written a book in the Crossroads series in the past (The Dragon Isles), so you would seem to be comfortable in the world!
I hope that Ill be able to do more work in the DL universe. Id love to write another book with this set of characters -- and Ive even had ideas about a sequel for Dragon Isles. (I actualy got to create all those chacters myself.) Whether the Powers That Be are interested in such things, only time will tell. Im definitely interested.
What are you working on in the future that your new fans might look forward to?
At the moment, Im working on another detective book. My agent, Frank Weimann, is also shopping around the SF book I mentioned. And I hope to get him a manuscript for my fantasy book soon (it only needs a final polish). The big news is that Thunderbirds should be out around the same time as Dying Kingdom. Fans of one will probably like the other. I also have a bunch of stories up at the Mage Knight site. I had a lot of fun writing those last year -- and two are multi-part stories. (And theyre FREE online!) <<See the navigation bar at left!>> One, Podo & The Magic Shield, is even up for an Origins award this year, 2004. (Vote for me!)And finally... so many young people out there would no doubt love to write further adventures of your characters or develop their own fantasy characters and worlds. What advice do you have for, say, a ten year old who's just finished THE DYING KINGDOM and has had an epiphany: I want to be a writer when I grow up? When did you know what you wanted to do? And how did you get there?
My advice for aspiring writers is the same, whether youre 10 or 100. To be a writer, you actually have to sit down and write. Some of us write with computers, others with typewriters, others with pen and paper (and some, like me, put notes on yellow pads before solidifying them on computer).The more you write, the better your chance of becoming a good writer. When I was a kid, I used to make "books" out of sheets of typing paper, folded in half and stapled along the spine. Id write and illustrate stories in those books. (Now my kids do the same!) Little did I know that, one day, Id be doing something very much like that to make a living.
So write. Write books. Write letters. Write emails. Just keep writing.
And when youre not writing, read. Read like mad. Read everything.
And when youre not doing that, study. Learn to write from your teachers, from books, from anything you can.
The more you work at it, the better youll become.
Good luck!